v1.7.0.0-beta Release!
Thanks for holding up for a few months! I've had a full time job over the summer, and am in the beginning of the year in college, so updates have been / probably will continue to be slow!
Changelog:
Additions:
- Added "Bonus" and "Desert" maps
- Added a completely redesigned version of Volcano
- Added new custom stage music
- Added a "scoreboard always on" option in settings
- Added a "chat filtering" option in settings
- Added new player color palettes
- Added Luigi color palette variants
- Added some missing SFX (coins bouncing, lava hiss)
- Added the missing animated background for Fortress
Adjustments:
- Massive performance optimizations + FPS boost (~1.6x)
- Improved audio quality for sped-up versions of songs
- Changed Mario's movement physics to be even closer to the original game
- Redesigned Poison/Lava graphics to be closer to the original game
- Redesigned menu UI sprites & color palettes to be more consistent
- Joining a room via code now works regardless of the selected region
- Changed minimum nickname length to 2 instead of 3 characters
- Made room bans into IP bans
- Last selected skin/character is now remembered when switching rooms / restarting the game
- Made Pirahna Plants pop up more often, to be closer to the original game
- Blue Koopas can now be hit into their shells without becoming an item
- Enemies can now be hit when block they're standing on are groundpounded
- Lots of internal miscellaneous / networking changes
Fixes:
- Fixed an issue where analog sticks would always take priority over d-pads
- Fixed overworld music looping not being seamless
- Fixed Players sometimes being able to collect the same Powerup
- Fixed Players with a Starman not being able to double/triple jump
- Fixed Players' star counts being local, and not enforced by the host
- Fixed Players with a Blue Shell continuing to slide when entering an upwards pipe
- Fixed Players sometimes spinning with the Propeller Mushroom when joining as spectator
- Fixed "<" and ">" having the wrong symbols in the lobby chat
- Fixed "Player Count" slider in lobby settings having the wrong color
- Fixed Main Menu UI inconsistencies (wrong fonts, symbols, etc)
- Fixed flashing players sometimes staying invisible when the game ends
- Fixed enemies sometimes walking backwards
- Fixed powerups not poof-ing when hit into the ceiling in Fortress
- Fixed Koopa "kick" sfx playing multiple times
- Fixed Koopas in Sky falling through the semisolid mushrooms
- Fixed Luigi's Blue Shell being rotated slightly off-center
- Fixed Big Stars sometimes spawning too soon when the room host disconnects
- Fixed Mini Mushroom collection SFX being cut early
- Fixed the Propeller Mushroom being bump-able from below via blocks
- Fixed coin numbers sometimes appearing as white for a single frame
- Fixed region selector being incorrect when joining a game through a Discord Invite
- Fixed buttons held before pausing staying held down when unpausing
- Fixed Ice Flower projectiles not breaking on slopes / rising platforms
- Fixed frozen Players/Enemies not being groundpounded if "down" was not held
- Fixed the tops of spinners sometimes being pressed down too low
- Fixed black seams sometimes appearing for a frame between level backgrounds
- Fixed UI on Linux-based versions being completely unreadable
- Fixed music not speeding up on WebGL versions
- Fixed chat messages getting deleted if sent too quickly
Files
Get New Super Mario Bros. - Mario Vs Luigi
New Super Mario Bros. - Mario Vs Luigi
Status | In development |
Author | ipodtouch0218 |
Genre | Platformer |
Tags | 2D, Arcade, Fangame, Multiplayer, Side Scroller, Unity |
Languages | English |
Accessibility | Configurable controls |
More posts
- v1.6.0.0-beta Release!Jun 11, 2022
Comments
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OMGOLLY I NEED TO GET THIS THING
Me TOO
im the first one to type here