v1.7.0.0-beta Release!


Thanks for holding up for a few months! I've had a full time job over the summer, and am in the beginning of the year in college, so updates have been / probably will continue to be slow!

Changelog:

Additions:

- Added "Bonus" and "Desert" maps

- Added a completely redesigned version of Volcano

- Added new custom stage music

- Added a "scoreboard always on" option in settings

- Added a "chat filtering" option in settings

- Added new player color palettes

- Added Luigi color palette variants

- Added some missing SFX (coins bouncing, lava hiss)

- Added the missing animated background for Fortress

Adjustments:

- Massive performance optimizations + FPS boost (~1.6x)

- Improved audio quality for sped-up versions of songs

- Changed Mario's movement physics to be even closer to the original game

- Redesigned Poison/Lava graphics to be closer to the original game

- Redesigned menu UI sprites & color palettes to be more consistent

- Joining a room via code now works regardless of the selected region

- Changed minimum nickname length to 2 instead of 3 characters

- Made room bans into IP bans

- Last selected skin/character is now remembered when switching rooms / restarting the game

- Made Pirahna Plants pop up more often, to be closer to the original game

- Blue Koopas can now be hit into their shells without becoming an item

- Enemies can now be hit when block they're standing on are groundpounded

- Lots of internal miscellaneous / networking changes

Fixes:

- Fixed an issue where analog sticks would always take priority over d-pads

- Fixed overworld music looping not being seamless

- Fixed Players sometimes being able to collect the same Powerup

- Fixed Players with a Starman not being able to double/triple jump

- Fixed Players' star counts being local, and not enforced by the host

- Fixed Players with a Blue Shell continuing to slide when entering an upwards pipe
- Fixed Players sometimes spinning with the Propeller Mushroom when joining as spectator

- Fixed "<" and ">" having the wrong symbols in the lobby chat

- Fixed "Player Count" slider in lobby settings having the wrong color

- Fixed Main Menu UI inconsistencies (wrong fonts, symbols, etc)

- Fixed flashing players sometimes staying invisible when the game ends

- Fixed enemies sometimes walking backwards

- Fixed powerups not poof-ing when hit into the ceiling in Fortress

- Fixed Koopa "kick" sfx playing multiple times

- Fixed Koopas in Sky falling through the semisolid mushrooms

- Fixed Luigi's Blue Shell being rotated slightly off-center

- Fixed Big Stars sometimes spawning too soon when the room host disconnects

- Fixed Mini Mushroom collection SFX being cut early

- Fixed the Propeller Mushroom being bump-able from below via blocks

- Fixed coin numbers sometimes appearing as white for a single frame

- Fixed region selector being incorrect when joining a game through a Discord Invite

- Fixed buttons held before pausing staying held down when unpausing

- Fixed Ice Flower projectiles not breaking on slopes / rising platforms

- Fixed frozen Players/Enemies not being groundpounded if "down" was not held

- Fixed the tops of spinners sometimes being pressed down too low

- Fixed black seams sometimes appearing for a frame between level backgrounds

- Fixed UI on Linux-based versions being completely unreadable

- Fixed music not speeding up on WebGL versions

- Fixed chat messages getting deleted if sent too quickly

Files

MarioVsLuigi-WebGL-v1.7.0.0-beta.zip Play in browser
Sep 01, 2022

Get New Super Mario Bros. - Mario Vs Luigi

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im the first one to type here