Release v2.0.0.0
It's been a while, hasn't it?
This is what I've been working on for the past three years, basically every day. A lot has happened in my life since the last release, v1.7.1.0; I finished college, got a "proper job", found myself a lovely boyfriend, and even started living on my own. Working on this update has basically been the only consistent routine I've had for the past few years; and with it's release, it's kind of bittersweet. While this'll most likely not be the final update, I might take a significant break, or might get super motivated to crank out even more content. Can't really tell right now.
But enough about me, what about the update?
Three years is a lot of time, I must have something to show for it, right? I hope so. There's basically not a single line of code in the game that hasn't gone untouched (literally), all in the name of implementing rollback netcode. The previous versions had a bunch of issues surrounding the "host" player, high pings, phantom hits ("I hit him on my screen!"), cheaters, etc. This update should solve basically all of that. You're more likely to *feel* the update rather than having tons more to do, I'm truly sorry if this doesn't feel like enough content for three years of development...
As for gameplay changes, there's a new Coin Runners gamemode, the Hammer Suit as an additional powerup, two new maps being Beach and Ghost House, water mechanics, Boos, dotted coins, better feature parity with the original game, a replay system, new music for all the custom stages, the list goes on and on. Not to mention the completely overhauled main menu, pause menu, options menu, and HUD UI elements...
Patchnotes?
Additions
- Rewrote entire game to use rollback netcode (Photon Quantum)
- Again, for emphasis, rewrote the entire game. That's why it took 3 years.
- Added a brand new main menu design with way better controller-only support
- Added a new Coin Runners gamemode
- Added a "Teams" mode. Five teams to choose from, first team to collect enough stars collectively wins
- Added two new stages, Beach (by venturesonic) and Ghost House (by Ave)
- Added swimming/water mechanics in Beach
- Added dotted coins as a mechanic in Ghost House
- Added Boo as an enemy in Ghost House
- Added names to all color palettes, alongside two new color palettes: "SMB Deluxe" and "Tea Party Palette"
- Added many new music tracks:
- "Main Menu" by RENREN
- "VS: Jungle (Poisoned Hi-jinx)" by Cubby Crazes
- "VS: Volcano" by vincells
- "VS: Desert" by LiamNayru
- "VS: Beach" by vincells
- "VS: Ghost House" by RENREN
- Added an NSMBDS-eque intro (Logo by TheBluePixeling)
- Added a brand new logo by zomblebobble and BluCorDev
- Added a replay recording + replay playback system
- Added a new pause menu
- Added a brand new options menu that works while in-game
- Added many new options:
- Languages
- Use special nickname color (if available)
- Enable replay recording
- Max temporary replays
- Enable Discord integration
- Fullscreen resolution
- Window mode
- Render DS resolution at 4:3 aspect ratio
- Render DS resolution pixel perfect (4:3 only)
- Max framerate
- Show colored player outlines
- Show player nametags
- Colorblind mode
- Show input display
- Mute music when window loses focus
- Mute SFX when window loses focus
- Directional audio
- Restart music on death
- Special powerup music
- Use Propeller Mushroom when jumping in mid-air
- Sprint by default
- Gamepad rumble
- Added room filters to the room list to hide in-progress or full rooms
- Added a "Banned Users" list to allow the host to unban players easily
- Added a post-game "results" screen, summarizing the results of the game
- Added a win counter, showing how many games a player won in that session
- Added the "item use" animation when using a reserve item
- Added the "item spawned" flashing animation to the coin number when a collected coin spawns an item
- Added connection icons within the scoreboard, roughly displaying a player's ping
- Added better disconnection error messages
Changes
- Changed room codes to be 4 characters instead of 8
- Made Mario's movement more accurate to the original game
- Made Mario and Luigi's appearance more accurate to the original game
- Made the Starman rainbow shader more accurate to the original game
- Changed player knockback mechanics to be more accurate to the original game
- When a player loses all their lives or disconnects, they will drop all Big Stars in their possession
- Made Propeller Mushroom less nimble- added a slight delay / acceleration to drilling
- Changed Bonus to make the Mini Mushroom hiding spot accessible to non-mini players
- Changed Sky to remove the Mega Mushroom hiding spot, made the upper area easier to jump onto from the pipes
- Changed Pipes to prevent Big Stars from falling outside the left/right edges of the level
- Changed Jungle to have the "godrays" background layer
- Changed ruleset restrictions:
- Limited the star count range to 3-30
- Limited the coins count range to 1-20
- Limited the lives range to 0-20
- Limited the timer range to 0-60, in 1-minute intervals
- Added the Mega Mushroom's spawning animation
- Redesigned all particle effects to be more accurate to the original game and added ones that were missing
- Redesigned the Ice Flower and Propeller Mushroom sprites to have more contrast
- Made Mario not face forward when entering a pipe (more accurate to the original game)
- Made Fire/Iceballs owned by your own team darker, to show that it won't cause you to drop a star
- Made music on the 5 classic stages alternate between Grassland/Ice (more accurate to the original game)
- Replaced some songs to be higher-quality versions
- Replaced some sound effects to be higher-quality versions
- Changed Big Stars to not be crushed by crushers to help fix the pacing of Fortress
- Moved "Join a private room" button to the top of the room list
- Moved "Create Room" button to be within the room list
- Changed muting players to be local, rather than global
- Made the "Map set to: {map}" message modify itself if the host changes map multiple times, instead of sending multiple messages
- Added a "reconnect" button, rather repeatedly trying to reconnect (locking the player in a "Connecting..." screen)
- Changed "It's a draw..." to "No Contest..." when the host ends a game early
- Changed the font of the scoreboard to better fit usernames
- Changed the "win" and "loss" text's animations to be more accurate to the original game
- Fixed player outlines not appearing for some player models (specifically on Luigi)
- Fixed player animations not synchronizing when switching between "large" and "small" models
- Fixed the "falling" animations using the wrong leg position
- Fixed the lack of "jumping while holding item" animations
- Fixed bumping Koopas/Spinys from below not causing any horizontal movement
- Fixed Starman / Mega Mario physically bumping into players they damage
- Fixed some players spawning inside the brick blocks in Bonus
- Fixed the crusher's timing on Fortress being in the "down" state for too long
- Fixed the top of the spring platforms (from Ice and Volcano) not behaving as physical platforms
- Fixed the background of Pipes having a noticeable seam
- Fixed interactions between Mega/Mega, Mega/Starman, and Starman/Starman players
- Fixed players sometimes not being able to run over one-block gaps
- Fixed the edges of tiles sometimes behaving like slopes
- Fixed Koopas not stopping during their turnaround animation
- Fixed the ability to duplicate items in the reserve box using Mega Mushrooms
- Fixed the wrong item sometimes appearing in the reserve box when spectating
- Fixed player bumping sound effects playing the sound effect twice at once
- Fixed player knockback particle effects spawning in the wrong locations
- Fixed an inaccurate coin placement on Grassland (the coins over the center pit)
Removed
- Removed "Draw on Time Up" option
- Removed the slowdown effect when an Iceball hits a Blue Shell player
- Removed an inaccurate star spawn on Grassland (between the two pipes)
- Removed a camp-able star spawn on Jungle (in the cave, near the red background pipe)
- Removed chat (/) commands. Room moderation is now done by clicking on players' icons
- Removed "Links" button in the "About" page
- Removed Toadette
Finally...
A sincere thanks to everyone that stuck around over these three years, and even to everyone returning after such a long development cycle. I love all of you guys. <3
- ipodtouch0218
INFENEK GAMES
Files
Get NSMB - Mario Vs Luigi Online
NSMB - Mario Vs Luigi Online
Status | Released |
Author | ipodtouch0218 |
Genre | Platformer |
Tags | 2D, Arcade, Fangame, Multiplayer, Side Scroller, Unity |
Languages | English |
Accessibility | Configurable controls |
More posts
- v1.7.0.0-beta Release!Sep 01, 2022
- v1.6.0.0-beta Release!Jun 11, 2022
Comments
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Glad everything is going well in your life and thank you for the amazing update
Welcome back. We have been expecting your update both for the game and your life. I wish you the best things in life!
That's absolutely nuts... Congrats on release!
Oh my god! They killed Toadette! You BASTARDS!
where did u get ur profile from also where can I search that profile?
I will play it later.
Damn, that's a lot of work.
Removed Toadette!? She was in the game!!??
tfym removed toadette
Magnificent
Amazing